Most of my recent software development work remains on private GitHub Repositories. As time allows, I have created video demos to showcase the work done, mostly from course assignments. Please reach out to me directly for code examples.

Tessellation Engine Scene
Advanced Computer Graphics group project with Michael Perez that develops a sailboat scene using OpenGL's tessellation engine.


Computer Graphics assignment for Texture Mapping and Subdivision using OpenGL.

Mesh detailing and images captured using RenderDoc.



Computer Graphics assignment for Scene Graphs and Quaternions using OpenGL.


Computer Graphics assignment for Bezier curves, subdivision, and realtime edition using OpenGL.

This 3D curve is demonstrated through piecewise linear and Bezier (using De Casteljau evaluation). The coordinate axis traverses the curve as a Frenet frame.